This web site is designed to address the shortage of documentation on the FxCop API. It was originally written for FxCop 1.36 (.NET 2.0/3.0/3.5) and is also valid for FxCop 10.0 (.NET 4.0).
FxCop now ships with the Microsoft Windows SDK.
The latest versions of FxCop are included in the Microsoft Windows SDKs. FxCop 1.36 (requiring .NET 3.5) is in the Microsoft Windows SDK 7.0. FxCop 10.0 (requiring .NET 4.0) is in the Microsoft Windows SDK 7.1. Once you have installed the SDK, run the FxCop installer from the Start menu under Microsoft Windows SDK, Tools, Install Microsoft FxCop.
FxCop is also integrated into the Code Analysis features of Visual Studio Team System 2008 Development Edition, Visual Studio 2010 Premium, and Visual Studio 2010 Ultimate.
Some of the highlights include the following:
A tool called Introspector is also available here that lets you browse assemblies using the FxCop introspection object model. This lets you see precisely which objects are involved when you develop custom rules.
I hope that you find this site useful.
Contact Me: Jason Kresowaty <jason@binarycoder.net>
FxCop and Code Analysis: Writing Your Own Custom Rules v1.5
Introspector v1.4